fn score(input: Vec<f64>) -> Vec<f64> {
    vec![((((9.699944289095386_f64) + ((input[0]) * (-0.4130233139914477_f64))) + ((input[1]) * (0.9683469583830324_f64))) + ((input[2]) * (-2.4984059588369045_f64))) + ((input[3]) * (-1.0715202355664082_f64)), ((((2.1566741402654785_f64) + ((input[0]) * (0.5401926550713264_f64))) + ((input[1]) * (-0.32448882769641735_f64))) + ((input[2]) * (-0.20330362136041338_f64))) + ((input[3]) * (-0.9342738330217771_f64)), ((((-11.856618429361765_f64) + ((input[0]) * (-0.12716934107987374_f64))) + ((input[1]) * (-0.6438581306866125_f64))) + ((input[2]) * (2.701709580197313_f64))) + ((input[3]) * (2.0057940685881865_f64))]
}
